Mage (Fire) Fire · Attack · 5★
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Cutoffs P1: 800 P2: 1,113 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Mage (Fire)
Name Mage
Element Fire
Archetype Attack
Natural Stars
Skill-ups to Max
×11
Base Stats ⓘ
HP 9,885
25th %ile: 9885
Median: 10215
75th %ile: 10545
Mage (Fire): 9,885
9390 12345
ATK 758
25th %ile: 812
Median: 845
75th %ile: 867
Mage (Fire): 758
747 1098
DEF 560
25th %ile: 593
Median: 615
75th %ile: 637
Mage (Fire): 560
406 714
SPD 100
25th %ile: 101
Median: 103
75th %ile: 105
Mage (Fire): 100
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Mage (Fire): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Mage (Fire): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Mage (Fire): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Guild

Increases the Attack Power of ally monsters in Guild Content by 44%.

Stat: Attack Power Bonus: +44%

Magical Eye
Magical Eye 2x Hits

Attacks the enemy 2 times and decreases the Attack Power for 2 turns with a 35% chance with each attack.

Max Skill: +30% Harmful Effect Rate +15% Damage
Mult: ATK 1.9*ATK x 2
Effects: Decrease ATK
▸Damage +5%
▸Effect Rate +5%
▸Damage +10%
▸Effect Rate +10%
▸Effect Rate +15%
Night Crow
Night Crow 3x Hits

Attacks the enemy 3 times and leaves a Branding effect for 2 turns with a 75% chance each. The cooldown time of [Chaos Magic Circle] will be decreased by 1 turn each whenever you attack the target under harmful effects.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +25% Harmful Effect Rate +5% Damage
Mult: ATK 2.3*ATK x 3
Effects: Brand Reduce Cooltime
▸Damage +5%
▸Effect Rate +10%
▸Effect Rate +15%
▸Cooltime Turn -1
Chaos Magic Circle
Chaos Magic Circle 5x Hits

Summons 5 magic spheres, which each can inflict damage equal to 150% of your Attack Power. If you get attacked from an enemy while you still have magic spheres, uses 1 magic sphere to counterattack, recovers your HP by the counterattack damage dealt, and increases your Attack Bar by 50%. When you attack on your turn, all remaining spheres will attack the enemy target together.

Cooldown: 6 turns → 4 turns (−2)
Max Skill: -2 CD
Mult: ATK 1.5*ATK (Fixed) x 5
Effects: Counter Increase ATB Increase Damage Heal
▸Cooltime Turn -1
▸Cooltime Turn -1
⚖️
No recorded balance patches for Mage (Fire).
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